Bubble Charm: A necklace charm that will create a bubble around the wearer’s head. Allows for temporary breathing underwater (2 hours)
The Trustfaller: A magical item that looks like an average bangle when worn, but will allow the wearer to safely break their fall if they fall from a certain height
Ring of Returning Lv. 5:set to: his apartment above the Surasthana Cafe, S.H. Detective Agency, and the Cosmo Conservatory An upgrade to the Ring of Returning. The ring can now be activated 10 times a day, and can enable more specific locations to be registered - even to a ship on the move. This upgrade can also enable the wearer to bring one person along with them, provided they are holding hands while doing so
Moon Pal: A round, slightly lumpy plush shaped like an indiscernible creature. It is weighted and simulates the feeling of being hugged. Someone hug this stupid, touch-starved boy; he got a second one
His 19th century sports pistol from SHCO
Doppelplush: A cuddly, vaguely humanoid plush that, over time, begins to take the form and features of either the owner or someone close to the owner. (Will look like John Watson in time)
Doppelplush: A second cuddly, vaguely humanoid plush that, over time, begins to take the form and features of either the owner or someone close to the owner. (Will look like Jon in time)
Comfort Blahaj: A giant, waterproof plush shark that is big enough to serve as a pillow if needed. It is very soft and extra comforting. While it is claimed to be a mundane item, those who purchase it swear by its legendary ability to soothe anxieties and dispel worries.
Amulet of Buoyancy: A special amulet that is enchanted with a buoyancy spell. Upon activation, the amulet will create a magic glow around the wearer, which will make them buoyant and float in water for 1 hour without a fear of drowning. The enchantment requires 12 hours to recharge.
Mr. Trunklops Jumbo Plush: A giant, waterproof plush that takes the form of a large, brown, monstrous elephant with one eye. It’s very soft and cuddly, but its appearance is a little... cursed. If someone finds it unsettling and creepy, it brings them strange, unruly nightmares. However, if someone finds it genuinely cute or charming, it brings the sweetest of dreams.
Anti-Skeleton Key: A unique and curious key that can be inserted into any lock and, when turned, will lock it. The lock cannot be picked so long as the key is inserted into the lock.
Tulip Trumpet: A strange trumpet seemingly crafted from a giant flower. While it looks ridiculous, when one blows into it, the resulting shockwave is strong enough to blast opponents backwards.
The Parchment That Always Eats: A piece of parchment that eats ink. Whatever is written will stay on the paper for 24 hours before being eaten
Favour of the Rat King: A small brooch in the shape of a rat. Wearing this will enable the wearer to be able to speak with rats (and mice) and convince them to perform simple tasks for them. The user will perceive himself and whatever creature he is speaking to speaking normally but to everyone else he will be squeaking.
Winterwarding Blanket: A special enchanted blanket that will keep you warm for hours, even in frigid temperatures.
Icefire Mote: A tiny mote of fire that gives off cool air rather than hot warmth. A little cold now, but would be perfect for keeping cool in warmer times.
Dune Duster: An enchanted cloak with a scale-like pattern upon it. Wearing the cloak will keep the wearer protected from harsh sandstorms and enable the wearer to resist extremely hot temperatures.
Opalescent Butterfly Utensil Set: A butterfly-style knife that is made of an opalescent rainbow colour. Each time the tool is flicked open, a new utensil replaces where the knife blade would be
Camouflage Cloak Lv. 3: An upgrade to the Camouflage Cloak. This upgrade will enable the wearer to shift and blend into their surroundings as if through supernatural means. Even lying on the ground with it draped over them may make others mistake the wearer for a rock or log. However, their disguises might look a little too convincing...
Sacred Galewind Shoes: A sacred pair of shoes said to have been kissed by the wind itself. When worn, it will activate an enchantment that will briefly enable the wearer to run along air currents for a short distance.
Tea Time Companion: A small teapot in the shape of a long-necked creature. It is magically enchanted to follow the user around, while reminding them to drink the tea while it is warm. Heizou modified the companion to look like Watson. It lives at the S.H. Detective Agency
‘Encyclopedia Necronomica’: A peculiar grimoire that depicts descriptions and artist renderings of strange aberrations claimed to dwell in the darkest depths of the sea or beyond the cosmos. Some consider it nonsense, others claim it contains the key to otherworldly survival.
Pocket Therapist: An ornate jar housing a good-natured light spirit. The spirit emits a warm glow that can be felt through the jar, and will listen to your woes and offer some advice to those who hold it. While the advice may be generic, it might just be exactly what someone needs to hear.
Spirit Lantern: A lantern wrought from iron and filled with an ethereal blue flame. It is able to capture a willing spirit or soul within and carry the spirit within. The soul will remain protected within the lantern for the time it remains within. A spirit can remain within the lantern for a maximum of 2 hours before risking being consumed by the flame within.
Skeleton Key: A key that appears to be crafted from bone, with the head of the key resembling a grinning skull. It is said to be able to unlock the gates of any crypt, cemetery, mausoleum, or residence of the dead.
Memory Scryglass: An enchanted scryglass said to resonate with the memories of the holder. When held, it enables the viewer to see a glimpse of their home world.
Lantern of the Frost Watchers: A frost-covered lantern that gives off a blue flame. While it gives off no warmth, it is particularly effective at illuminating through heavy snowfalls and frigid nights.
a blanket that looks like the blanket that Brett!Holmes has
yet another fancy Victorian dress with a warm cloak
Rather than listing all the disguises he has, he has many now. Woe for his wallet
a Magic Pocket from Lyney to help him transport shrunken down plushies for sleep purposes
a bracelet from Cid that helps protect him from speedsters
a peregrine falcon pin from Kaveh that has a tracker for emergencies
Portable Hearth: This four-inch diameter stone disk weighs one pound and has a miniature hearth at its center. Great for camping or keeping warm in a pinch.
Rewards
Date: 2024-04-28 06:58 am (UTC)An upgrade to the Ring of Returning. The ring can now be activated 10 times a day, and can enable more specific locations to be registered - even to a ship on the move. This upgrade can also enable the wearer to bring one person along with them, provided they are holding hands while doing so
Someone hug this stupid, touch-starved boy; he got a second oneAdditional Inventory
Date: 2024-04-28 07:08 am (UTC)onetwo kupo nutsPlushie count because this has become A Thing
Date: 2024-11-03 11:55 pm (UTC)